Island War Tier List 2025 [v5.6.4]

Updated on November 30, 2024

In the ever-expanding world of Island War, players continually seek to optimize their strategies by understanding the strengths and weaknesses of various characters. This article provides a comprehensive tier list, evaluating a diverse range of characters in the game. Characters will be classified based on their overall effectiveness, performance in raids, and contributions to both offensive and defensive strategies.

Tier S

Frost Titan

Strengths: The Frost Titan boasts exceptional health and damage output, making it a formidable force on the battlefield. Its ability to freeze enemies provides a tactical advantage during assaults, immobilizing opponents and allowing allies to capitalize on their helplessness.
Weaknesses: Slow movement speed can hinder the Frost Titan’s ability to engage quickly, making it susceptible to faster foes that can evade or reposition.

Ancient Dragon

Strengths: As one of the most powerful creatures in the game, the Ancient Dragon possesses immense mobility and can deal massive area damage, effectively obliterating clusters of enemies. Its high health and damage allow it to survive prolonged encounters.
Weaknesses: Due to its power, it also costs a significant amount of resources to deploy, and if mismanaged, the player can find themselves with limited offensive capabilities.

Infernal Warlock

Strengths: This character excels in dealing damage over time with potent spellcasting. The Infernal Warlock can knock back enemies, controlling the battlefield and creating opportunities for allies to strike.
Weaknesses: Relatively low health makes it vulnerable in direct confrontations, requiring careful positioning and support.

Tier A

Frost Archer

Strengths: With impressive range and the ability to slow targets, the Frost Archer is skilled at picking off enemies from a distance. Its mobility allows for repositioning to avoid frontline skirmishes.
Weaknesses: Lacks durability, making it easy prey for fast, heavy-hitting units if caught off guard.

Colossus

Strengths: The Colossus is a tank character with significant health and the ability to draw aggro away from more fragile allies. Its sheer presence can intimidate opponents.
Weaknesses: Despite high health, damage output can be lacking, making it inefficient in delivering substantial blows against fortified enemies.

Griffin Knight

Strengths: A balanced unit adept at both melee and aerial combat. The Griffin Knight can maneuver around the battlefield, providing versatility in attack and defense.
Weaknesses: Relies heavily on maintaining positioning, losing effectiveness in chaotic engagements.

Tier B

Wind Swordsmen

Strengths: Fast and agile, Wind Swordsmen excel in flanking maneuvers, making them ideal for surprising vulnerable enemies. Their ability to dodge attacks enhances their survivability.
Weaknesses: Limited in defensive capabilities, they can be swiftly overwhelmed by heavy hitters if not supported.

Lapidating Giants

Strengths: These giants deal substantial area damage with their massive attacks, allowing them to impact multiple targets simultaneously. Great in siege scenarios.
Weaknesses: Their slow attack speed and movement can make them easy targets for quick opponents, limiting their effectiveness in fast-paced battles.

Berserkers

Strengths: Berserkers thrive in chaos, gaining strength as they take damage. Their relentless assault can be disorienting for opponents, disrupting plans.
Weaknesses: As they gain strength, they also become more predictable, making them targets for control spells.

Tier C

Spellbreaker

Strengths: A unit skilled in countering enemy spells and abilities, Spellbreakers can turn the tide during magical confrontations. Their utility can be integral in specific matchups.
Weaknesses: Limited offensive capabilities, often relegated to a supporting role rather than leading a charge.

Crossbowmen

Strengths: Crossbowmen can deal significant damage at a distance, perfect for taking down strong targets from afar. Their versatility allows for both offense and defense.
Weaknesses: Vulnerable to close-range combat, they need protection to function effectively.

Phase Apostole

Strengths: Capable of teleportation, the Phase Apostole can reposition rapidly, escaping danger or surprising enemies effectively.
Weaknesses: Low health requires strategic play to avoid quickly being overwhelmed when drawn into battle.

Tier D

Shadow Assassin

Strengths: High burst damage capability can eliminate key targets swiftly. They excel in stealth mechanics, making them effective in ambush scenarios.
Weaknesses: Extremely low health makes them fragile; if discovered before strikes, they can be easily eliminated.

Void Assassin

Strengths: Similar to the Shadow Assassin, the Void Assassin possesses rapid mobility and can deal significant damage from hidden locations, but they thrive even more in distractions.
Weaknesses: Dependency on stealth leaves them vulnerable if the enemy has strong detection capabilities.

Giants

Strengths: Giants possess immense strength and the ability to sustain damage for prolonged periods, making them worthy opponents.
Weaknesses: Slow speed makes them easier targets for agiler enemy units, limiting their battlefield presence.

Priest

Strengths: Essential for team sustainability, Priests provide healing that can turn the tide of battle if left unchecked. Their utility is unrivaled in support roles.
Weaknesses: Weak offensive capabilities mean they rely on others for protection and victory.

Drakes

Strengths: Agile and versatile, Drakes can cover ground quickly and adapt between attack types. Their presence can intimidate foes.
Weaknesses: Relatively average damage output can limit their effectiveness against stronger opponents.

Draugr

Strengths: Resilient units with a strong presence, Draugr can withstand numerous attacks, allowing for frontline engagement.
Weaknesses: Slow movement hampers strategic positioning and adaptability during battles.

Tier E

Engulfing Dragon

Strengths: Potential to deal devastating damage with area attacks, making it effective against clusters of enemies.
Weaknesses: Requires careful management and positioning; its high cost often limits the number that can be deployed.

Lightning Mage

Strengths: The Lightning Mage excels in area spells that disrupt and control enemy movements, useful in crowd-control situations.
Weaknesses: Susceptible to frontline aggression if unable to maintain distance.

Gale Rider

Strengths: Fast-moving character that excels in hit-and-run tactics. Its agility allows it to evade attacks while still dealing damage.
Weaknesses: Fragile; one wrong move can lead to an early elimination.

Heal Wizards

Strengths: Critical in sustaining the team, Heal Wizards provide necessary support during longer engagements. Their utility can keep main damage dealers alive longer.
Weaknesses: Limited in offensive capabilities, making them easily ignored in favor of frontline threats.

Rogue

Strengths: Capable of quick strikes and evasive maneuvers, Rogues bring unpredictability to engagements, making them excellent skirmishers.
Weaknesses: Low damage output leaves them less effective in direct confrontations.

Brawlers

Strengths: Brawlers excel in hand-to-hand combat; they disrupt enemy formations and can almost absorb a fair amount of hits.
Weaknesses: Slow attack speed limits their damage potential.

Fire Mage

Strengths: Capable of area damage and crowd control through fire spells, they can severely weaken enemy units over time.
Weaknesses: Vulnerable to direct combat, as their spells require time to cast.

By fully understanding this tier list and the strengths and weaknesses of each character, players can form stronger strategies and optimize their gameplay to conquer the seas in Island War.

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