Dragonheir Silent Gods Tier List 2025 [v0.210.16169]

Updated on December 2, 2024

The world of Dragonheir: Silent Gods is vast and inviting, drawing players into a realm filled with unique heroes, mythical creatures, and strategic gameplay. In this realm, the variety of characters shapes how players tackle challenges, engage in battles, and explore the intricate narratives that unfold. This tier list serves as a guide for players to understand the strengths and weaknesses of various heroes, aiding them in assembling the most effective team. Below is a breakdown of notable characters in the game, categorized into tiers based on their performance, utility, and overall impact in combat.

S-Tier

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Flora

Strengths: Exceptional healing abilities, boosts allies’ resilience and sustain in long battles.
Weaknesses: Low damage output makes her less effective in quick engagements.

Elminster Aumar

Strengths: Versatile spellcasting capabilities cover a wide range of elements, allows for adaptability in various combat situations.
Weaknesses: Requires careful resource management; spellcasting consumes significant mana.

Adolphus

Strengths: High durability with a robust shield buff ability, making him a frontline tank.
Weaknesses: Limited mobility can be exploited by agile enemies.

Victor

Strengths: Provides excellent area-of-effect damage and crowd control abilities.
Weaknesses: Vulnerable when abilities are on cooldown; positioning is critical.

A-Tier

Synarell

Strengths: Strong support role with effective buffs for allies; excellent synergy with physical damage dealers.
Weaknesses: Average health; reliant on positioning to maximize impact.

Felicity

Strengths: High agility and critical hit potential; effective against single targets.
Weaknesses: Lacks defenses; easily overwhelmed by persistent attacks.

Durem

Strengths: Versatile combatant with both melee and ranged capabilities; adaptable in various scenarios.
Weaknesses: Jack-of-all-trades; does not excel in any specific area.

Karf

Strengths: Strong at crowd control with incapacitating abilities, great for team coordination.
Weaknesses: Limited raw damage output; requires strong teammates to capitalize on crowd control.

Aschetius

Strengths: Powerful offensive capabilities with hard-hitting attacks; thrives in aggressive strategies.
Weaknesses: Fragile; must operate carefully to avoid being taken out early.

B-Tier

Huldork

Strengths: Provides tactical advantages with scouting abilities; helpful for strategic planning.
Weaknesses: Low direct combat effectiveness; skills are more useful in specific scenarios.

Majtan

Strengths: Strong defensive capabilities and resource regeneration skills for allies.
Weaknesses: Limited offensive abilities; defensive role can make encounters longer.

Tonalnan

Strengths: Great tank with robust protective abilities; enhances team survivability.
Weaknesses: Slow movement speed may hinder strategic positioning in battle.

Khrysos

Strengths: Provides magical defenses and elemental resistances for the team.
Weaknesses: Damage output is not as competitive in direct confrontations.

Isolde

Strengths: Quick recovery and self-sustain tactics; good for long engagements.
Weaknesses: Limited damage output; primarily a defensive player.

Yamyra

Strengths: Great synergy with magic users, enhancing their spell effectiveness.
Weaknesses: Only effective when in a team with adequate spellcasting heroes.

C-Tier

Garrika

Strengths: Strong basic attack damage that can be effective in early-game scenarios.
Weaknesses: Lacks versatility; abilities don’t scale well into late game.

Gloin

Strengths: Capable of dealing with multiple enemies at once with decent area damage.
Weaknesses: Skills require setup and cooldowns make him less impactful in quick fights.

Nedda

Strengths: Good burst damage capabilities; effective for ambushing enemies.
Weaknesses: Easily countered by enemies with strong control abilities.

Paixton

Strengths: Decent utility with buffs that provide team-wide advantages.
Weaknesses: His attributes lead to underwhelming personal combat performance.

Errich

Strengths: Effective for supporting others with healing and buffing spells.
Weaknesses: Lacks combat contributions; primarily a support character.

D-Tier

Ashqar

Strengths: Unique abilities that disrupt enemy formations; tactical advantages in specific battles.
Weaknesses: Skill reliance leads to inconsistency, often not achieving desired results.

Brody

Strengths: High output against weak foes; can clear out minor threats efficiently.
Weaknesses: Falls off against tougher opponents; fragile and defensively weak.

Follie (Rephe)

Strengths: Average all-round stats; provides decent utility in mixed teams.
Weaknesses: No standout abilities; easily overshadowed by more powerful heroes.

Alfie

Strengths: Offers consistent steady damage output in lower-tier content.
Weaknesses: Lacks impact in high-level engagements; does not shine in extreme challenges.

Zadie

Strengths: Effective in specific low-stakes quests; good for early-game exploration.
Weaknesses: Does not contribute well to team dynamics in tough encounters.

E-Tier

Journ

Strengths: Can serve as a cheap alternative for team compositions.
Weaknesses: High susceptibility to damage; limited skill impact.

Lyle

Strengths: Adequate for basic mechanics; can function in almost any team composition.
Weaknesses: Lacks uniqueness; a generic character with no impactful abilities.

Beags

Strengths: Has a niche presence in some quests; can hold its own early on.
Weaknesses: Quickly outclassed in terms of contribution and utility.

Dubok

Strengths: Fairly reliable hero in the lowest tier; can accomplish basic tasks.
Weaknesses: Lacks scalabilit.; ineffective against higher-tier enemies.

Caspar

Strengths: Can occasionally provide situational benefits in combat.
Weaknesses: Generally underwhelming; does not hold up as a serious contender.

Thea

Strengths: Good for introducing new players to the game mechanics.
Weaknesses: Neither competitive nor effective in strategic team setups.

Horrus

Strengths: Basic competences suffice for simple quests without much demand.
Weaknesses: Very low impact during late game scenarios; mostly obsolete.

Flora

Strengths: Can help new players ease into the game; good for learning the ropes.
Weaknesses: Doesn’t contribute meaningfully to end-game content.

Alistair

Strengths: Limited situational benefits; offers a fresh approach for new strategies.
Weaknesses: Performance falters dramatically compared to top-tier heroes.

Zraacs

Strengths: Represents a familiar character type with basic functionality.
Weaknesses: Very few redeeming qualities; unlikely to be chosen for serious play.

This tier list encapsulates critical insights into each hero’s potential within Dragonheir: Silent Gods. Players can use this guide to build their teams optimally, considering character strengths and weaknesses in accordance with their desired play style. Adapting to the evolving metagame while focusing on developing synergy will surely enhance the adventure through the enchanted lands of Adenthia.

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